Selection メンバ一覧

継承メンバを含む Selection の全メンバ一覧です。

Add(Selection *selection)Selection
Attach()Selection
Clear()Selection
Detach()Selection
EdgeID(int index)Selection
ElementEdgeElementID(int index)Selection
ElementEdgeIndex(int index)Selection
ElementFaceElementID(int index)Selection
ElementFaceIndex(int index)Selection
ElementID(int index)Selection
FaceID(int index)Selection
GetPart(int index)Selection
IsAttached()Selection
IsValid()Selection
NodeID(int index)Selection
NumEdges()Selection
NumElementEdges()Selection
NumElementFaces()Selection
NumElements()Selection
NumFaces()Selection
NumNodes()Selection
NumParts()Selection
NumVertices()Selection
PartID(int index)Selection
SelectEdge(int edgeId)Selection
SelectEdgeByCylinder(Point *center, Point *center_axis, Point *x_axis, double inner, double outer, double startAngle, double endAngle, bool is_useheight, double top, double bottom, bool visible)Selection
SelectEdgeByCylinderObject(Cylinder *cylinder, bool visible)Selection
SelectEdgeByPosition(double x, double y, double z)Selection
SelectEdgeByRange(Point *lower, Point *upper, bool visible)Selection
SelectElement(int elementId)Selection
SelectElementByCylinder(Point *center, Point *center_axis, Point *x_axis, double inner, double outer, double startAngle, double endAngle, bool is_useheight, double top, double bottom, bool visible)Selection
SelectElementByCylinderObject(Cylinder *cylinder, bool visible)Selection
SelectElementByPosition(double x, double y, double z)Selection
SelectElementByRange(Point *lower, Point *upper, bool visible)Selection
SelectElementEdge(int elementId, int index)Selection
SelectElementEdgeByCylinder(Point *center, Point *center_axis, Point *x_axis, double inner, double outer, double startAngle, double endAngle, bool is_useheight, double top, double bottom, bool visible)Selection
SelectElementEdgeByCylinderObject(Cylinder *cylinder, bool visible)Selection
SelectElementEdgeByPosition(double x, double y, double z)Selection
SelectElementEdgeByRange(Point *lower, Point *upper, bool visible)Selection
SelectElementFace(int elementId, int index)Selection
SelectElementFaceByCylinder(Point *center, Point *center_axis, Point *x_axis, double inner, double outer, double startAngle, double endAngle, bool is_useheight, double top, double bottom, bool visible)Selection
SelectElementFaceByCylinderObject(Cylinder *cylinder, bool visible)Selection
SelectElementFaceByPosition(double x, double y, double z)Selection
SelectElementFaceByRange(Point *lower, Point *upper, bool visible)Selection
SelectFace(int faceId)Selection
SelectFaceByCylinder(Point *center, Point *center_axis, Point *x_axis, double inner, double outer, double startAngle, double endAngle, bool is_useheight, double top, double bottom, bool visible)Selection
SelectFaceByCylinderObject(Cylinder *cylinder, bool visible)Selection
SelectFaceByPosition(double x, double y, double z)Selection
SelectFaceByRange(Point *lower, Point *upper, bool visible)Selection
SelectNode(int nodeId)Selection
SelectNodeByCylinder(Point *center, Point *center_axis, Point *x_axis, double inner, double outer, double startAngle, double endAngle, bool is_useheight, double top, double bottom, bool visible)Selection
SelectNodeByCylinderObject(Cylinder *cylinder, bool visible)Selection
SelectNodeByPosition(double x, double y, double z)Selection
SelectNodeByRange(Point *lower, Point *upper, bool visible)Selection
SelectPart(Variant &val)Selection
SelectPartByCylinder(Point *center, Point *center_axis, Point *x_axis, double inner, double outer, double startAngle, double endAngle, bool is_useheight, double top, double bottom, bool visible)Selection
SelectPartByCylinderObject(Cylinder *cylinder, bool visible)Selection
SelectPartByPosition(double x, double y, double z)Selection
SelectPartByRange(Point *lower, Point *upper, bool visible)Selection
SelectVertex(int vertexId)Selection
SelectVertexByCylinder(Point *center, Point *center_axis, Point *x_axis, double inner, double outer, double startAngle, double endAngle, bool is_useheight, double top, double bottom, bool visible)Selection
SelectVertexByCylinderObject(Cylinder *cylinder, bool visible)Selection
SelectVertexByPosition(double x, double y, double z)Selection
SelectVertexByRange(Point *lower, Point *upper, bool visible)Selection
SetBlockUpdateView(bool block)Selection
VertexID(int index)Selection